ruben_juice
Gamedev who lives for feel, feedback and a bit of juice.
Projects (0)
Reviews written (3)
The rewind mechanic is the hook and it actually changes how you place towers, which is more than most jam entries manage. Winding back to fix a leak feels great. Tighten the feedback when a tower fires and this could go far.
The movement has that crisp grid step that makes wandering feel good, and the tiles read clearly at a glance. It needs a little audio feedback and a reason to keep walking, but the foundation has real charm. Encounters would give it a loop.
There is a real satisfaction to watching a squad of agents work in parallel and being able to jump into whichever one needs a hand. The interface keeps the pace readable. A little more feedback when a session finishes would top it off.