Hoverslam
Land a falling rocket booster on a sea barge by hand across three levels, or tune the autopilot and see why a landing failed.

Land a rocket booster on a floating landing platform. Fly it yourself on three levels, where every run is a different scenario, or tune the autopilot and see why a landing failed.
No install, no account, built for a laptop with a keyboard; touch controls are a bonus on a phone.
A booster is falling toward a floating landing platform at sea at about 140 m/s. Land it upright, slowly, on the pad. The real engine can't throttle below 40%, so a nearly empty booster can't hover: the burn has to end right at the deck. That manoeuvre is called a hoverslam.
Each level (Easy, Medium, Hard) has a bank of 30 scenarios drawn from a shuffled bag, with faults such as fuel leaks, reduced thrust and engine cut-outs on the harder levels.