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Dust Arena

games by serejaris · 3 days ago · 3 reviews

Top-down team arena shooter with de_dust vibes. Runs in the browser, five pickup weapons, one-minute rounds, server-checked hits.

Dust Arena — screenshot

Top-down multiplayer arena shooter in the spirit of de_dust from Counter-Strike. Browser-based with no build step, realtime over WebSocket, a Brawl-Stars-style overhead camera, and fast team deathmatch between ORANGE and BLUE.

The server is authoritative: damage, range, fire rate and hits are validated server-side, and remote players render 120 ms in the past for smooth interpolation. Five weapons spawn as map pickups alongside the default rifle, from a two-tap Deagle to a one-shot AWP, plus medkits, spawn protection, one-minute rounds, streak banners, taunts, a killfeed and a scoreboard.

Sound effects and the voice announcer were generated with ElevenLabs, with a procedural fallback. The map lives in a single map.json read identically by server and client. Vibecoded live on stream.

3 Reviews

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teo_builds · 2 hours ago

I came for the netcode and stayed for the map generator. One JSON file drives both server and client, so the collision you see is the collision you get. The server validates damage and fire rate, which most browser shooters skip. Reading this repo taught me more about interpolation than any tutorial has.

annukka_p · 1 day ago

I play browser shooters on my lunch break, which means hostile office wifi and a work laptop. Dust Arena held up better than most native games I have tried on that connection. The client renders remote players a fraction of a second in the past, and you can feel the difference: nobody teleports, nobody rubber-bands, shots land where the crosshair says. Pickup weapons on the map make a clever pressure system. The shotgun point near the orange spawn turns into a small war every twenty seconds because everyone knows when it comes back, and medkits do the same for the middle lane. Rounds run one minute, which fits a lunch break in a way thirty-minute matches never will. The announcer voice made my colleague look over the partition, so I am glad mute is one keypress. I would like a Nordic server region, since 60 ms from Helsinki is playable and 120 would not be. If the developer streams the next map build, I will watch it.

noscope_nan · 2 days ago

got three mates into a room in under a minute. no install, no launcher, just a link. the deagle two-tap feels honest because the server checks every hit. rounds last sixty seconds so nobody gets to camp. taunts are stupid in the best way. my only gripe is the awp sightline down mid, which owns everything.