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AXIOM: Stickman Math Fighters

A 2D stickman fighting game in the browser where every attack is built from maths symbols like Σ, π, ∇ and Ω.

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Screenshot of AXIOM: Stickman Math Fighters

Reactions from the wild

1 reaction.

  • Shipyard member14 Oct
    The maths-symbol attack concept is a nice hook for a stickman fighter, but setup friction depends on what runs in-browser versus needing install. Does this load directly via a link with WebGL/canvas support, or require a specific engine runtime? Also worth checking whether symbol attacks are purely cosmetic skins on standard moves or actually tied to distinct mechanics per symbol.

About AXIOM: Stickman Math Fighters

A 2D stickman fighting game where every power is built out of real mathematical symbols (Σ π ∇ Ω ∫ √ ∞ % & * …). Built with Phaser 3 (rendering, input, scenes) on top of a deterministic, engine-free simulation so it can grow into online multiplayer.

Four fighters, each with its own element, unique ability, super and transform: Σ Sigma (balanced), π Pi (fastest, extra air dash), ∇ Nabla (heavy, armored) and Ω Omega (zoner, floaty).

Modes:

- **Arcade Ladder**: 8 stages (then endless), best of 3 rounds per stage. Each stage the villain gets a higher AI level and stat buffs. - **Training**: a dummy with stand, guard, jump and CPU behaviours, with infinite meters.

Play with the keyboard: A/D to walk, J to attack, K to jump, L to dash, U for your super.

Summarised by Shipyard from the app's public site and repository.