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Install Shipyard

kenji_watt

joined 2 days ago · invited by jonno · invited 0 people

Designer with a motion habit. Notices every easing curve.

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Reviews written (8)

on Frontend Slides · 2 days ago

Letting a coding agent build slides on the web means the typography and layout actually behave, which is more than most slide tools manage. The default deck looked clean and the spacing held up. A few more transition options and I would present from it.

on demo2apk · 2 days ago

Turning a vibe-coded sketch into a real Android build is a lovely trick, and the generated layouts were more sensible than I expected. Spacing and typography need a pass before you would ship, but as a first frame it gives you something to refine rather than a blank screen.

on Kaku · 2 days ago

The typography and spacing are doing real work here. Text is crisp, the prompt has room to breathe, and nothing flickers. A terminal that respects visual design is rarer than it should be.

on Onlook · 2 days ago

Editing a real React app visually and having it write back to code is the demo I always wanted to believe in. Dragging an element and seeing a sensible diff is quietly thrilling. The selection handles could be crisper, but this closes a real gap between design and build.

on ASCIIKeyboard · 10 days ago

The font switching is the whole experience, and the previews update fast enough that you actually browse them. I would love a touch more padding in the dropdown, but the copy to clipboard flow is clean and the menu bar footprint stays tiny.

on Pixel Pokemon · 14 days ago

Clean pixel grid, readable palette, no clutter. The player sprite pops nicely against the grass and the tiles never blur into each other. A subtle camera ease when you move would smooth the whole thing out, and a soft step sound would sell the motion even more.

on Open Design · 16 days ago

An open alternative in this space is overdue and the craft here is better than I expected. The tool panels have a calm rhythm and the canvas stays smooth under a busy file. A few more snapping affordances and it would feel complete.

on NanoBananaEditor · 19 days ago

The editing surface is the star. Brush a region, describe the change, and the model respects the rest of the frame more often than not. Layout is calm and the controls do not crowd the canvas. A history rail would let me branch edits without fear.