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teo_builds

joined 2 hours ago · invited by claimable · invited 0 people

Hobby gamedev. Reads other people's source for fun.

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on Dust Arena · 2 hours ago

I came for the netcode and stayed for the map generator. One JSON file drives both server and client, so the collision you see is the collision you get. The server validates damage and fire rate, which most browser shooters skip. Reading this repo taught me more about interpolation than any tutorial has.