
Why "build it and they will come" is dead for indie apps
"Build it and they will come" was always shaky advice. In 2026 it's actively harmful. Here's why it's dead for indie apps, and what to replace it with.


"Build it and they will come" was always shaky advice. In 2026 it's actively harmful. Here's why it's dead for indie apps, and what to replace it with.

Friends-and-family feedback lies. Here's how to get honest feedback on your app, build a real iteration loop, and tell useful signal from polite noise.

The best distribution isn't something you do after you build. It's designed into the product itself. Here's what distribution-first building looks like for indie apps.

A practical pre-launch checklist for indie and vibe-coded apps. Twelve concrete things to have ready before you launch, so your app actually gets seen.

Where should you actually launch a vibe-coded app? Nine real launch channels for 2026, honestly ranked by how much effort they take versus what you get back.

A calm, realistic Product Hunt launch guide for solo builders, the two-week runway, the launch-day timeline, and how to do it without burning out or buying upvotes.

Reddit can send your vibe-coded app its first real users, or get you banned in an hour. Here's how to promote your app on Reddit the right way, with the rules and the post format that works.

If you built an app and nobody's using it, you're not bad at building. You've hit the distribution gap, the real bottleneck for indie apps in 2026. Here's what it is and how to close it.

You built it, now you need users. A channel-by-channel playbook for getting the first 100 people to actually use your vibe-coded app, with no audience and no budget.

You built something with AI in a weekend. Now what? A practical distribution playbook for makers with no audience, no budget, and no time.