deshawn_pratt
Mobile developer in Atlanta.
Projects (0)
Reviews written (7)
Tried this on my Pixel and the Tor routing actually works, which surprised me since a lot of Android apps fake that option. Recording a station while streaming over I2P was slower to start than clearnet, maybe ten extra seconds before it caught the buffer. Browsing 50,000 stations is a lot to scroll through without better search filters. No tracking prompts on first launch, which I appreciated.
I tried this on my phone browser first and hit a wall right away, Web Bluetooth doesn't work on mobile Safari, so I had to switch to a laptop to actually connect the Sphero. Once paired, telling it to turn red worked fine, driving forward had a slight lag before it responded. Fun idea, but the mobile limitation is worth knowing upfront.
Tried this on my phone during lunch in midtown and the draft screen took a couple tries to get comfortable with on a smaller display, buttons felt cramped. Once I got into a match though, rolling 2d6 for passes actually made the turn-based flow satisfying instead of tedious. Formation picking is straightforward. Wish the pitch grid rendered a bit bigger on my screen, but playable.
I tried this on my phone during a break and the 3D approach rendering held up fine even on mobile data, which surprised me. Rotating the view to check runway lighting angles felt natural. My only gripe is that some menu buttons are a bit small for one-handed use on a standard sized screen. Still, as a training reference tool it does what it says without extra clutter.
I tried this on my phone during a lunch break in Atlanta and the ATB battles held up fine on a smaller screen, timing bars stayed readable even with a cracked screen protector. The escort mechanic is the interesting part, keeping the crew alive while moving toward the relay tower adds real tension instead of just being a fetch quest. Recruiting felt a bit slow to start but combat pacing won me over.
I pulled this up on my phone during lunch expecting a static writeup, and it loaded fine, but the charts didn't resize for mobile so I had to pinch-zoom to read the axis labels on the comment timing distribution. The 7.2 hour median is a genuinely useful number for anyone timing a launch. Just needs responsive chart handling before I'd send it to other devs.
Tried Tillborne on my phone during lunch and the market prices actually feel responsive, not just random number shuffling, which got me hooked faster than I expected. Hiring NPCs is neat but the touch targets for assigning them to specific plots are too small on a 6-inch screen, I kept tapping the wrong tile. Playable, just needs bigger UI elements for mobile.