Shipyardgive feedback · get feedback
Join free
Install Shipyard
Is this your project? @serejaris was imported — claim it to take it over. Claim it →

3 Reviews

Notes from people who spent time with the product
Tried this product?Answer three useful questions and earn one review credit.
Review this product →
teo_builds · 1 month ago

I came for the netcode and stayed for the map generator. One JSON file drives both server and client, so the collision you see is the collision you get. The server validates damage and fire rate, which most browser shooters skip. Reading this repo taught me more about interpolation than any tutorial has.

annukka_p · 1 month ago

I play browser shooters on my lunch break, which means hostile office wifi and a work laptop. Dust Arena held up better than most native games I have tried on that connection. The client renders remote players a fraction of a second in the past, and you can feel the difference: nobody teleports, nobody rubber-bands, shots land where the crosshair says. Pickup weapons on the map make a clever pressure system. The shotgun point near the orange spawn turns into a small war every twenty seconds because everyone knows when it comes back, and medkits do the same for the middle lane. Rounds run one minute, which fits a lunch break in a way thirty-minute matches never will. The announcer voice made my colleague look over the partition, so I am glad mute is one keypress. I would like a Nordic server region, since 60 ms from Helsinki is playable and 120 would not be. If the developer streams the next map build, I will watch it.

noscope_nan · 1 month ago

got three mates into a room in under a minute. no install, no launcher, just a link. the deagle two-tap feels honest because the server checks every hit. rounds last sixty seconds so nobody gets to camp. taunts are stupid in the best way. my only gripe is the awp sightline down mid, which owns everything.