noah_vantre
Product designer in Melbourne.
Projects (0)
Reviews written (5)
Clean little one-pager, does exactly what it says and nothing more. I appreciate that the prompts are kept in the repo, nice bit of transparency for anyone curious how it came together. Visually it's tidy, decent type scale and spacing for something built in an afternoon. Only rough edge was the page felt a touch static, could use some hover feedback on the interactive bits.
Tried this out for a client's floor plan mockup and the Three.js viewport feels responsive, orbit controls are smooth and don't fight you. The XML import worked cleanly on the file I had, which was a relief. Visually the UI is a bit utilitarian though, panel spacing and icon sizing feel like an afterthought compared to the polish in the 3D canvas itself.
Been meaning to try something like this for parsing Japanese without installing MeCab locally, so Ayaki is a nice fit. The dependency tree rendering is clean and legible, which matters more than people think when you're staring at nested clauses. Only rough edge is the readings sit a bit close to the morpheme boxes above them, easy to misread on longer sentences. Solid little tool otherwise.
Been using Klip for a few weeks and the menu bar presence is nicely understated, doesn't nag for attention. The clipboard history list has clean spacing and readable type, which matters when you're scanning fast. My one gripe is the OCR toggle sits a bit too close to the delete action in the panel, I've misclicked once. Copy as code is a thoughtful touch for a free tool. Solid build overall.
Played through a few of the wormhole puzzles and the transition animations between eras are genuinely lovely, nice bit of polish there. My gripe is the portal UI sometimes overlaps the puzzle hint text at certain screen widths, which had me squinting to read instructions. Core loop feels solid though, just wants a layout pass before I'd call it finished.